Minecraft


I was pretty addicted to Minecraft. I haven’t played it for quite some time because of work and private stuff but I’m still shaking and trembling like a junkie. I’m probably gonna start again in a little while because I want to go back to this awesomely cool and beautiful place I made for myself somewhere in the mountains. And I’ve got so many cool plans to expand this kingdom.
The game is very fun to play. Total creative freedom to do whatever / however / whenever you want. It’s like building with digital lego-bricks.
A quick explanation for the N00bz; When you start the game you’re thrown in a blocky looking, randomly generated terrain with basically nothing but your bare hands and a lot of square blocks. You can combine wooden blocks you harvest to form planks…. planks to form sticks, sticks and stone to become pickaxes…. etc. etc. More on this ‘crafting’ here. After a while (and after watching some tips/hints on the interwebz) you’ve probably made some houses, castles, boats, bridges and mined deep into the earth until you found a few big-ass caves.
That’s all the magic there is…. build, survive (because at night some weird-blocky monsters come out), save and come back any time to build a little more.

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Timo and Jordi in de sneeuw




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Originally uploaded by ypmitsdepiepmits

Mijn twee kleine gozerts. Timo is helemaal blij dat zijn grote broer hem meeneemt aan de hand. :)

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Der Lenz ist da




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Originally uploaded by ypmitsdepiepmits


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Simple PixelBender test

Some time ago I made a few prototypes/animation-tests for the company I worked for back then… Random. Back then I was testing out some PixelBender filter goodness for an interactive videoclip by Placebo called: ‘The Never Ending Why’ (watch here. And now that I’m about to roll out my own library of handy-stuff, I’ve made a few unit-tests to see if everything is working as it should be. I found out (again, because I did the exact same animation back then) that using the PixelBender ‘twirl’-shader is very interesting-looking on vertical/horizontal lines, more interesting than on actual pictures.

- Change the mouse’s vertical position to change the rotation of the shader
- Change the mouse’s horizontal position to change the size of the shader.
- There’s a fullscreen-toggle button in the right-bottom corner for some big-ass fullscreen awesomeness

Get Adobe Flash player

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Pierre is online (al ik weet niet hoe lang)

Het staat al tijden op de interwebs maar ik heb er nog niks over op mijn blog getikt. Afijn… bij deze. Hier is ‘Pierre’, je persoonlijke wijn-conseiller: http://www.pierre.nl/ Een flash-project dat ik ooit deed voor www.random.nu.

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Bavaria DutchDress is online

De Bavaria WK-aktie ‘DutchDress’ is online. Een gratis jurkje bij een 8-pack Bavaria bier. Een cool flash-animatie-project voor tpcbf (www.thispagecannotbefound.com)

(link: bavaria.nl)

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3D Mandelbulb fractal music video

I think this is simply beautiful. A screwed-up version of the famous 3D Mandelbrot fractal algoritm (called a Mandelbulb).

The Formula from subBlue on Vimeo.

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Primetime webcube

For a company called PBWebedit I’ve made a small PaperVision3D installation for of their clients www.primetime.nl. It was a nice challenge doing some forward/backward array-shifting for when the cube is rotating a vertical and a horizontal row, but it’s performing admirably.
Kubus

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The Last advertising Agency On Earth (video)

Interesting video, it may not be so far fetched really, but honestly… I think advertising agencies know exactly how the world turns and they usually adept pretty easily too… I’ve seen al kinds of changed happen in the last 16 years of my career. They are a very bendable-bunch.

The Last Advertising Agency On Earth from FITC on Vimeo.

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Electronically modified didgeridoo

For those people who can’t play the didgeridoo… just connect the thing to your nerdness, add some knobs… and you instantly look cool (or not ofcourse)!

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